Offworld Games
Action-packed mobile game based on the Starship Troopers franchise with strategic gameplay.
•Mobile action game based on Starship Troopers franchise
•Strategic squad-based combat mechanics
•Character progression and customization systems
•UI/UX Designer
•Designed all game interfaces and HUD elements
•Created character progression and loadout systems
•Developed mobile-optimized control schemes
•Designed clear visual hierarchy for combat UI
•Created comprehensive menu and progression systems
On Starship Troopers, the challenge wasn't a lack of capability—it was the opposite. The team already had strong developers and solid UI foundations in place, but the system had grown overly complex. There was simply too much.
My role became one of refinement: trimming, consolidating, and making the experience more efficient without discarding the good work that was already there. That required a high level of respect for what the team had built, while still creating space to evaluate it critically.
I helped the team benchmark their work against industry standards, using clear visual comparisons and diagrams to make those gaps tangible. From there, I led structured playtesting sessions to ground decisions in real user behavior, not assumptions.
A big part of the process was building empathy for the player—shifting perspective from "what we built" to "how it's actually experienced."
In practice, this meant:
That combination made it possible to align the team around a shared direction and move forward with clarity, not guesswork.
UX critique of the mission objective UI — identifying issues with separated content, awkward timing, and duplicated information increasing cognitive load.