Lego Hidden Sides

Kung Fu Factory

Platform Adventure Mobile
Lego Hidden Sides

LEGO Hidden Side was definitely one of the coolest projects I got to work on. Right around this time my kids were five and seven years old, and I got to bring home the actual LEGO sets to try with them — using my own children as guinea pigs for the interfaces I was creating. It doesn't get much better than that.

I came onto the project after the previous UI/UX director had left, so I had to pick up from the existing design and build new features and new design on top of it. The game had everything — first-person perspective, AR, mobile maps, and all the other kinds of screens you'd expect to see in a full-featured mobile title.

I was also responsible for creating digital paintings for the monthly event loading screens, which was a really fun creative outlet within the project. Working with AR was extremely interesting, and designing interfaces that worked well in that context — especially making them child-friendly — was a genuine challenge.

A project with lots of different pieces, a great franchise, and the rare privilege of testing your work with your own kids at the kitchen table.

Game Brief

AR-enhanced mobile game integrated with physical LEGO sets

Ghost-hunting adventure with first-person, AR, and map-based gameplay

Monthly event content with themed loading screens and features

My Role

UI/UX Designer, picking up from the previous director

Designed AR interfaces, scanning systems, and gameplay UI

Created digital paintings for monthly event loading screens

My Contribution

Built new features and design on top of the existing UI framework

Made AR and gameplay interfaces child-friendly and intuitive

Playtested interfaces with real kids — including my own

Visual Gallery

Key visuals from the project.

AR scanning interface

AR scanning interface for physical LEGO sets.

Ghost-hunting gameplay

Ghost-hunting gameplay with AR integration.

Character abilities

Character abilities and power-up systems.

Collection interface

Collection interface showing captured ghosts.

Level selection

Level selection with AR scan points.

In-game HUD

In-game HUD with combo meter and scoring.

Boss battle interface

Boss battle interface with special mechanics.

Combo system

Combo system with visual feedback progression.

Ghost information cards

Ghost information cards with details.