Kung Fu Factory
Can there be anything more fun than Hotel Transylvania? This project was nothing but fun assets to work with. I got to work on this match game for Kung Fu Factory via Pocket Pinata, and it was a blast from start to finish.
It was a large project spread across multiple studios, and my job was to create everything — all the layouts, all the icons, wireframes — and make it all look as visually compelling and colorful as possible. The audience was kids, so everything had to be vibrant, clear, and enjoyable.
The work was a fun combination of reusing franchise assets, creating new ones, setting color palettes, and finding the sweet spot between UI and UX design.
•Match-3 puzzle game based on the Hotel Transylvania franchise
•Family-friendly mobile experience designed for kids
•Colorful, character-driven progression systems
•UI/UX Designer
•Created all layouts, icons, and wireframes
•Worked across multiple studios on a large-scale production
•Made every screen as visually compelling and kid-friendly as possible
•Blended franchise assets with original creations and custom color palettes
•Balanced playful aesthetics with clear, functional mobile usability
Interface designs and gameplay screens from Hotel Transylvania.
Character selection with vibrant artwork and progression indicators.
Match-3 gameplay balancing visuals with functional clarity.
Power-up mechanics with visual feedback and animated effects.
Level progression celebrating achievements with rewards.
Resource management with organized, accessible layout.
Limited-time event challenges maintaining engagement.
Social features with leaderboards and friend connectivity.