20+ years in UI/UX design across multiple industries. I've been in the field since the early .com era — I've lived through every major shift in technology firsthand, from Macromedia Director and Adobe Flash to today's design pipelines.
My work spans gambling/casino, mobile, PC, and some console projects. I've worn a lot of hats: Product Owner, Technical Designer, UI Artist, Lead Designer, UX Specialist.
I have a strong 3D background — my proficiency with 3D tools is nearly on par with my UI/UX expertise. High familiarity with Unity and Unreal Engine, and enough scripting knowledge to bridge the gap between design and implementation.
When I'm not at a screen, I build skateboard half-pipes by hand.
Because I believe this:
You can't make great products without strong relationships.
Let's build something meaningful — together.